

You might not be able to get under the hood, but the cars on offer are nothing but the best, and as was said before, you will find something that suits your driving style, taste and ability. Excellent vehicle choices have been made here. Instead of wasting your time, DiRT 2 gives you the cream of the automotive crop on day one, and shaves away all the inferior crap you’re never going to drive. I’ve always been a Subaru man myself, and there are three different generations of Impreza on hand, represented further by a couple of different models and classes. (I’m sure you’ll get over the fact that there’s no Toyota Yaris.) Each vehicle in the game looks, sounds and drives just as it should, and no matter what your tastes are for this kind of racing, you’ll have no trouble finding something you like. There are 35 to choose from, which may not sound like a lot if you’re a Gran Turismo or Forza fan, but the difference here is that every one of them is awesome. One of those is a little plastic figure made to look like your own Xbox Avatar, which I thought was really cool.īut the badass lineup of vehicles in the game is far more important than the toys you’ll trim them with. Things like new liveries to change the color scheme and look of your car, dashboard ornaments like those dancing hula girls, and toys to hang from your rear-view mirror. Obviously, cash is something you’ll want, as it lets you purchase new vehicles and fun extras to deck them out with. There’s no penalty for doing so, and the only real drawback to lowering the difficulty is that you’ll earn less cash after the race. All that and the game proper hasn’t even started yet?ĭifficulty levels are chosen prior to each event, and vehicle damage can be switched to cosmetic-only or turned off entirely. There’s always something genuinely interesting to look at, and you never once feel like you’re waiting. DiRT 2’s entire interface is presented in a way that is so completely organic and unobtrusive with its post-it notes and Polaroids that it never feels like a menu or a loading screen. Perhaps for contrast, the UI of the first game (still a gorgeous menu system in its own right), is displayed on a laptop sitting on your desk. Other games have done it this way before, but never quite so effectively, and I’ve sure as hell never seen anything like it in a racing title. Why did I just spend three paragraphs talking about the UI? Because it’s brilliant. Game options are in a binder on another table, where you can adjust various settings or change your profile. Your currently selected ride is parked nearby, and you can even go over and take a first-person walk around it for a closer look. Walk outside and you’ll see, amid the event festivities, a table with photos of all your owned and purchasable vehicles spread out on it.
#Colin mcrae dirt 2 ps3 tv
Another similar binder on your breakfast table lets you view unlocked extras and shop DLC, and the TV mounted to your wall shows instructional videos to explain the rules of different race types. It’s got little hand-written notes scrawled onto its pages, showing anything from your completion percentage to how many times you’ve crashed. Instead of staring at a loading screen, I’m reading about how many people are currently racing in Morocco on Xbox Live, or how my friend and former Dtoid editor, David Houghton, has just bought a new Subaru in the game.Īmong your personal effects on the couch is a binder where you can check your stats and achievements. The front cover of the top one is dynamic, and its headlines change every time you start a new game. Press start and your view shifts downward to a stack of rally magazines on a small table. The start screen is a set of event badges, gently swaying from lanyards hung on the wall.

The UI is presented as if you were camped out in your own touring trailer at an event, viewing everything from a controllable first-person perspective.

Instead of boxes, lists and the kind of boring UI elements we’re all used to, DiRT 2 has cleverly - and very effectively - hidden everything in the real-world objects that make up your surroundings. After a look around your personal trailer and a brief rundown of what’s what, the game opens with Block asking you to fill out a few forms, “for insurance purposes.” Already, you can see how anything resembling an interface or menu has been completely blended into the experience of being a driver, and this is truly one of the most impressive aspects of the game.
#Colin mcrae dirt 2 ps3 driver
You play as a rookie driver who’s just arrived on the scene, trying to make a name for yourself in the world of off-road racing. For the duration of DiRT 2, rally superstar Ken Block will be your guide and mentor.
